Whole-class behaviour goals
Add a marble when the whole class follows a routine well. Everyone works toward the same reward.
All the fun of a marble jar, with no marbles to spill. Set a goal, add marbles as the class earns them, and celebrate together when the jar fills up.
Free, no sign-up. Add more widgets alongside it.
Name the reward and set the goal, for example 20 marbles for a pizza party.
Tap +1 whenever the whole class earns a marble, or −1 to take one away.
When the jar reaches the goal, confetti and a fanfare mark the moment.
Pick the reward and how many marbles it takes, so the goal fits your class and the time of year.
One tap adds a marble. If you tap by mistake, take it back just as quickly.
Reaching the goal gets a proper celebration on screen.
On the full board, the jar saves automatically on your device, so the marbles are still there tomorrow.
Add a marble when the whole class follows a routine well. Everyone works toward the same reward.
Add a marble for every book the class finishes and aim for a class celebration.
Add a marble each time the class is lined up before the timer ends.